Question: What does the LOD value for shaders represent?
So for example I have an LOD of 200. How many triangles does that mean it draws? Is there a formula for the amount of triangles it draws?
I read a paper which has a formula for the amount of triangles which was 4^(d+1) where d is the LOD. I am not sure if that was just something the author came up with or if it is a standard formula for amount of triangles. I thought I would check just in case. Any direction would be great.