Does the “max servers” setting define the maximum number of available (unallocated) servers, or something else? The information given by Unity is confusing to me. The docs say that it’s the max number of available servers, while when you create a fleet in the Unity Cloud Dashboard it says “the maximum amount of server instances you want to be able to scale up to”, which I interpret as the max number of allocated servers (plus maybe the available ones) in a fleet. If it pertains to available servers, why do the docs say that you should only set “min available servers” to 0 to avoid costs during development, and not “max servers” also?
If you try to type more then 200, you can see it doesn’t allowed.
Actually I also wonder the answer, how we can scale up the server count over 200?
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