I get this message in one scene but not all using the same game objects.
Thanks!
m
![]()
I get this message in one scene but not all using the same game objects.
Thanks!
m
![]()
This is something wrong in some custom shader. I have improved the error message for next Unity release (but that release is not out yet).
Thanks!
Is it responsible for any instability?
m
It should not. But it’s possibly good to find which shader causes this anyway.