Call stack:
- ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
- Parameter name: index
- System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at :0)
- System.ThrowHelper.ThrowArgumentOutOfRangeException () (at :0)
- UnityEngine.UIElements.VisualElement+Hierarchy.get_Item (System.Int32 key) (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
- UnityEngine.UIElements.EventDispatchUtilities.PropagateToIMGUIContainer (UnityEngine.UIElements.VisualElement root, UnityEngine.UIElements.EventBase evt) (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
- UnityEngine.UIElements.MouseEventDispatchingStrategy.SendEventToIMGUIContainer (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
- UnityEngine.UIElements.MouseEventDispatchingStrategy.SendEventToTarget (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
- UnityEngine.UIElements.MouseEventDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel iPanel) (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
- UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
- UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
- UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
- UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
- UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
- UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
- UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
- UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <1cdf5c2cc10149169242b9590b7ebb6b>:0)
-
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at :0)
_
This is my code
Please Help I’m a beginner in C# So don’t know what it means.