Unity has been crashing whenever I press the play button. So to figure out what might be the problem I went to the editor report I scrolled down until I came to this:
Issue TrimJob to reduce GI Cache size to maximum 10GB at:'C:/Users/jak6jak/AppData/LocalLow/Unity/Caches/GiCache'
Setting up 1 worker threads for Enlighten.
Thread -> id: 1b54 -> priority: 1
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libc
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/.\libc
Fallback handler could not load library C:/Program Files/Unity/Editor/Data/Mono/lib/libc
I’m not sure if this has anything to do with unity crashing but I’m still interested in what it means by “TrimJob to reduce GI Cache size to maximum 10GB”