default is ePatch so i assume Unity physics also uses it. But i think i need try the other ones for desired behavior. Is it possible to set these by hand in Unity?
ePatch is the fastest but less accurate friction model. Indeed, it’s almost impossible to have accurate friction with it. All you can do in Unity right now is trial & error with the different coefficients of friction until you get a somewhat acceptable behavior for most situations.
Here you can see the description of the different modes: