We noticed that Unity Editor is reporting image sizes that are WAY bigger what they actually are. We are trying to figure out why, and if we are doing something wrong is bloating out our image.
For example, here is one of our images “skeleton.png”, and it shows a size of 145KB on our Mac Finder:
But from the Editor, it shows up as a whopping 5.3MB! We didn’t change the image size from what it is on the disk, nor did we change any import settings. MipMap is being auto-generated, but I believe that should have only added about 30% to the size.
So, what’s going on? We are particularly interested in what this means in terms of how it impacts the size of the app we build? How it impacts vram usage?
Many Thanks!!