What Editor Extensions do you want?

So now that I’ve went through the process of creating my first editor extension and publishing it on the asset store (Build Automator) I’ve decided I want to try making another one as believe it or not it was extremely enjoyable to make and publish it

Obviously I’m gonna carry on maintaining and improving it but there isn’t really much more I can add

So I sat down at Unity the other day and decided to make another extension but just couldn’t think of anything I could make that I would like or that the community wants; so that led me here, what would you guys actually want?

I’m thinking of small scale utility style editor extensions

Obviously feel free to suggest larger things but I’m likely only going to tackle the smaller ones :wink:

Thanks :smile:

I don’t know if it’s possible, but something that could facilitate dragging components on gameobjects to move them in the stack would be fantastic.

Interesting, could you expand on that?

Well, right now if you want to reorder things on a gameobject, you have to click on the gear and go “move up” or “move down” one at a time until you have everything in the right spot. When dealing with things like multiple post effects or things that can’t be condensed into a single stack, this becomes a super tedious affair.

That said, I’m not sure if that part of the inspector can be easily expanded upon like this.

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You can look at my post here where I talk about someones free asset that lets you drag to reorders components, and I also post the slightly edited code there.

http://forum.unity3d.com/threads/click-and-drag-component-order-feature-request.380081/#post-2485616

Maybe QSFW can build on that by making it so we can do this right inside the inspector instead of a editor window.

I’ll check that out and see what I can do, thanks for an idea :slight_smile:
Link to the code or post?

Ha, i copied the link, but forgot to paste it. I edited my post above with the link.

Edit - also, the new 5.3.5 patch states this…

  • Editor: Fixed changing order of components not getting saved. It now also support undo. (764986)

https://unity3d.com/unity/whats-new/unity-5.3.5

So keep that in mind =)

Are you only looking for coding ideas or for projects to participate in as well?

Depends really, i was mainly looking for the former but if there some projects that actually benefit people (so NOT some kid’s MMO) and I could contribute then I definitely wouldn’t mind helping every now and again

Not quite what you are asking, but if you really enjoy editor work I have several in progress assets which need editor work. I’d be willing to pay, revenue share, or a combination.

Nah I wouldn’t take pay to work on an editor script especially since I can’t garuntee the quality of the outcome or how fast it happens at all :stuck_out_tongue:
I’ve just really enjoyed creating the one I have and I think it would be great to create more useful scripts or at least hone my skills and learn more because I love automating tedious tasks

No problem, I’ve added a few details below, so still welcome to drop me a PM if you are interested.

We could look to do revenue share based on what you are able to deliver. There are some neat things in these assets too so maybe a learning opportunity.

From my point of view I want to partner with someone to help my own motivation. There’s no time pressure these things have been on my back burner for ages.

PS The main thing I’m interested in pushing is probably write down your alley being an automation tool :slight_smile:

I’ll offer the occasional work when I have time if it seems like an interesting project, but I dont feel like im in the position yet to take a revenue cut
Ooh thats nice, I’d like to check it out :wink:

2672304--188612--Screen Shot 2016-06-10 at 5.10.15 PM.png

The basic idea is something to automate tedious tasks like creating animation clips from a folder, moving things to sub folders based on their name, renaming assets, change all CubeColliders to BoxColliders2D, etc.

The main thing is its pluggable so you can define new actions and they appear in the menus. The other neat thing is being able to save your configuration (selections or actions) as a preset action so its accessible via single click.

So sort of like a generic automation tool? Sounds pretty neat, drop me a pm in a few weeks where I will have some more time and i’ll see what i can do

Will do :slight_smile:

Definitely not the easiest part of the Inspector to be extended, but after some work I managed to get something quite similar to a native drag and drop reordering support. Take a look: http://u3d.as/content/xeleh-tools/xt-reorder

Exactly what I needed, thanks! Just bought it!