What Effects Assets (Post Processing, Lighting, Shader) you use on AR based 3D Models?

Hi there,

What Effects Assets (Post Processing, Lighting, Shader) you use on AR based 3D Model to make them look pretty? Please advise

Thanks

The shader you use is up to you. Right now a lot of developers are using the standard shader since it is PBR and fits well with the real world when using ARKit or ARCore’s light estimation feature.

Currently there isn’t a way to exclude the AR background renderer from the post processing pass, meaning that any post processing would affect the camera image (used for the background) as well as the AR objects in the scene, which you probably don’t want.