What ever happened to the followup bladeslinger postmortem articles?

http://blogs.unity3d.com/2013/01/15/bladeslinger-pushing-the-boundaries-part-i/

Been waiting on part two for almost a year now… there was some awesome information in this article, I’d love to see the other parts that were planned. Bladeslinger is still the best looking mobile Unity title, and the one I always pull out when I get into an “Unreal vs Unity” argument :slight_smile:

Hi testure, thanks for the kind words. We’d love to complete the series and follow up on these other topics that we used in Bladeslinger. I’m not sure if they’ll be a Unity blog to cover it at this point or not, but if you have specific questions about how we did X or Y, please feel free to email us (info@kerosenegames.com).

Thanks! That’s pretty awesome…