What exactly is Max Size within Sprite settings?

I didn’t get it yet, a Sprite is a 2 dimensional thing, so what means for example “Max Size 8192” ?
What is this Max Size?
Does it mean if I have an image 10000x10000, it can’t be loaded at Unity?
So if I import 10000x10000 image, will it be reduced and lose quality?
What should I do to keep quality intact in this case?

A 10000x10000 image would be reduced to 8192x8192. Keep in mind this is based on hardware restrictions, not really much to do with Unity, and some hardware has a limit of 4096 (and old hardware can be 2048). In general you would avoid using a 10Kx10K sprite in the first place, since that’s nearly 400MB alone for one uncompressed image. If that’s not possible, then you split it into smaller images.

–Eric

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