What faster? Make a saved scene with gameobjects, or create it on start?

I’m working at 2d game. They have 2d grid, with cell. Any cell is gameobject.
I have something like 1500-3000 cells.

I made it from prefub, but now level creating really slow.

If I made scene with a lot of gameobjects at editor and save it, it would be faster than creating gameobjects at runtime?

1 Answer

1

It’s probably faster, yes, but maybe not very much. Creating the scene in the editor may also unlock optimizations like static batching, too.