I was trying to report a bug and noticed that I ran out of disk space. When I looked why, it looks like the bug reporting tool was trying to pack my whole project to send to Unity. It failed as my project is over 200GB.
Now I’m low on diskspace and I want to recover the 30 GB that Unity took away… but I cant file the location or file.
Does anyone know its location?
Oh yuck… yeah, it tarballs your whole project. Best is to repro the bug in as tiny a project as you can manage and report it from there.
As for where your 30gb file is so you can delete it (sigh), until someone from Unity chimes in, check the usual places:
- temp files
- appdata Unity files
- roaming Unity files
- My docs?
maybe just good old c:/tmp or c:/temp ?
Thanks…yea I checked those locations…so far no dice :(.
Try reboot… perhaps the process that was tarring it up just died when it ran out of disk space and is now hanging onto a filehandle that hasn’t been recorded anywhere yet. Yuck.
Should be in %TMP%. Just checked source code and it uses GetTempPathW API. The file name should include “com.unity3d.bug_reporter” in it.
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Thanks guys. Much appreciated! Search for “com.unity3d.bug_reporter” did the trick.
It was in the C:\Users\USER_NAME\AppData\Local\Temp folder for me.
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Thanks so much! On macOS 10.14.6 it’s in nested within what I assume to be randomly named folders under /private/var/folders/
Mine specifically was at /private/var/folders/xd/04_qkkx51t5cvkj4g9xrslqc0000gn/T/com.unity3d.bug_reporter.df735be7
There should be an option for which drive to do this on. My system drive did not have nearly enough space!