What happen if I put scripts inside resource folder?

Let say that I have GameScript.cs inside Resources. GameScripts.cs will be used throughout the game life cycle.

From my limited knowledge of how Unity compiles the resource folder, I guess that GameScirpts.cs would be turn to binary(?).

I’m pretty sure I’m wrong on that point.
So if there is anyone out there know what happens to scripts that’s inside the resource folder, please enlighten me.

Nothing will happen. Scripts are not resources. Scripts (which are not inside an editor folder) are always included in a build anyways since all scripts are compiled into one (actually two) assembly.