Image to illustrate:

Note that the “Limb” script is greyed out where I’ve circled it in red. In previous versions of Unity, you’d be able to drag a script that derived from Limb over this one and it would keep all the corresponding values set up. As far as I can tell, I’d have to remove “Limb” and readd my derived script to the object. This example is simple but for complex components re-setting up ALL the variables manually is a lot of time consuming work, not to mention external references that will be lost. Surely there’s another simple way to do this now?
EDIT: you can switch to debug mode and still do this, but why the change?
Not tried it myself but I remember someone saying that changing to Debug mode (from the drop-down next to the padlock icon at the top of the Inspector pane) re-enables the script field.
– Bonfire-Boy"you'd be able to drag a script that derived from Limb over this one and it would keep all the corresponding values set up" did not know that, thanks!
– Fattieexcellent question from a new user. I sent you a "reward point"! :)
– FattieWhoa - that is an amazing coincidence. I had exactly 30,000 points, literally that number, when I gave you a point. Enjoy! :)
– Fattie