Hello
My project build size(on Unity3.4):
Textures 75.2 mb 73.3%
Meshes 6.9 mb 6.7%
Animations 3.3 mb 3.3%
Sounds 5.6 mb 5.4%
Shaders 128.2 kb 0.1%
Other Assets 3.9 mb 3.8%
Levels 396.9 kb 0.4%
Scripts 896.0 kb 0.9%
Included DLLs 3.9 mb 3.8%
File headers 2.3 mb 2.2%
Complete size 102.5 mb 100%
And it changed in Unity3.5 like this:
Textures 99.0 mb 61.9%
Meshes 6.8 mb 4.3%
Animations 3.3 mb 2.1%
Sounds 5.6 mb 3.5%
Shaders 148.5 kb 0.1%
Other Assets 4.3 mb 2.7%
Levels 1.2 mb 0.7%
Scripts 922.3 kb 0.6%
Included DLLs 3.9 mb 2.5%
File headers 34.7 mb 21.7%
Complete size 160.0 mb 100%
Please ignore other resources’ size, focus on “File headers”.
Do you guys have any idea? I think it’s related to count of files in “Resources”, but I’m not sure…
Please help. Thanks