I’ve been using ProBuilder in 2017.4 LTS for years…and just recently upgraded to 4.4.0 in package manager because I had to migrate to 2018.4 LTS.
Now every mesh I open, ProBuilder screws up the normals and makes the faces black. Some worse than others, but every single mesh has black faces now. Some I can fix by changing the smoothing, but most I can’t…which is making development so much slower since I have to export it to Blender, fix it, then re-import it.
In the attached image, the tip and end of the bullet have bad normals once I probuilderize it. The black faces have normals that are clearly pointing in the wrong directions.
Is there ANY solution to prevent or correct this?
Some notes:
- The faces that are black do not have flipped normals.
- The mesh does not have UV’s out of bounds.
- It does not have any very small UVs.
- I’ve tried every combination of probuilderize import settings for import Quads and smoothing and they dont fix this.