I’m confused. Had to import a copy of the one i used previously.
I was wondering how long it would take for them to finally discontinue the pack seeing as it was starting to break with new releases. If I had to guess the microgames are intended to be replacements for all of the systems.
Meanwhile modern systems for things like water had reached the point they were completely outclassing the pack.
The standard assets have been a bit of a mess for a while now. Much better approach to have each thing in its own example project, and Unity are doing a good job of that so far.
Definitely sticking to the older versions if this is the case. Not seeing, anything good about the new version.
It’s not a terrible idea for a beginner to stick to older releases since the tutorials are slow to be updated, but with that said the Scriptable Render Pipeline and DOTS are the future of this engine and the people who have started learning it now will be the people who have the biggest headstart when jobs start asking for knowledge of it.
Besides once you’re ready for them you’ll likely have graduated past the point the Standard Assets have any real use.
They have been officially deprecated. Unity is steamrolling ahead and not deigning to look at the destruction they leave in their path. ![]()
This is only… somewhat true. The Standard Assets pack did come with things that were pretty useful for prototyping reasons, such as a few character controllers, some models, a few physics materials, etc. Having those available is pretty skill level agnostic.
Yeah, I never saw the standard assets as providing stuff I couldn’t do myself. I saw them as a time saver when getting started, with some super-common things pre-made off the shelf.
can anyone suggest what is best alternative for newcomer in light of this? I don’t want to be lead down wrong path.
The pack is back up on the asset store.
If there was more things on mobile development I wouldn’t be using standard assets. I have literally no clue.
does that mean bugs have been fix?
It seems so, I’ve imported it to the newest version of unity and it works just fine.