Here is my model in 3ds max as you see its without bugs
Here in unity.Why that happened?how to fix it?Any ideas?
Thank you in advance.
Here is my model in 3ds max as you see its without bugs
Here in unity.Why that happened?how to fix it?Any ideas?
Thank you in advance.
Is it a hole in the model (in unity)?
Try a reset Xform and STL check in max, then reimport.
aha but how to do that?
they both are “modifier” . Apply them to the object and “collapse all”.
PS: STL check is a kind of utility used to reveal errors in geometry (such as multiple edge or double face), check the “Check” checkbox ( :shock: ) and errors will be red-highlighted, that you will be able to see if you have messed-up with something on the mesh. That can be why you have unexpected things after exporting to fbx.
I assume your fish is skinned. My guess would be that there is something wrong with weights on given vertices. Can you check that? Can you send me your model so I can check if latest Unity deals with that nicely?