I once created a new material, set a texture to that material and set the shader to Particles Additive (or something like that). When I went to the Lighting window, it said “Shader for this material does not support skybox rendering”. But I did it anyways. I set the skybox to this material. And it actually worked. To be honest, my game actually doesn’t look that bad. Should I keep it this way? Will there be consequences since I’m using a shader that is not compatible with skybox?
Or should I just do it the normal way (by setting material shader to skybox)?