I am unable to read these kind of posts and interpret them as anything other than:
So Iâll continue as if thatâs your actual question.
If youâre looking to pirate Unity assets, itâs likely not the first thing youâve ever illegally downloaded. Youâve probably dabbled in games, movies, music⌠All the same risks that come with those forms of digital piracy exist here, too. Does everyone who pirates movies get caught? No. But some do. Enough that itâs worth pursuing them. Do all people who are caught and identified pay a fine or go to jail? Nope. But some do. It could be you.
If youâre thinking of pirating something, you should be aware of what the maximum allowable penalty is, whether itâs a fine, imprisonment, or losing your job. If you canât afford that penalty, you need to weigh whether the risk of getting caught is worth it for what youâre getting in return. If getting a $5 movie rental for free is worth the risk of a $1000 fine to you, then by all means⌠proceed to pirate that movie.
However, in regards to Unity assets, there are a few additional considerations to take into account.
Assets are rarely static
Most worthwhile assets are updated regularly. Maybe itâs to allow them to use a new lighting mode in the engine, or to fix bugs introduced by a previous version. When you buy the asset through the Asset Store, updating to the latest version is a simple click away.
Pirated assets are a rip of a specific version of an asset. Using a pirated package in your project will not add it to your list of owned packages, and you wonât receive updates. If you update your installation of Unity, you may actually break that outdated asset and be unable to use it. You might be able to find the updated version on a torrent site, but now your productivity is dependent on yet another source outside your control.
Support
Smart developers hide their support systems behind logins that require tie-in to your purchase information. So if you pirate something and canât get it to work right, youâre on your own.
Shame
Downloading a movie you would otherwise never watch because youâre bored some Saturday is one thing⌠I can even understand the argument that it doesnât translate to a lost sale because you never had a real intent of purchasing. But that argument doesnât stand up with game assets. You are specifically seeking to avoid purchasing something you want and âneedâ.
Letâs say you do complete your game and release it for sale. What in the world makes you think you deserve to be paid for making something, but the person who made the asset you stole doesnât? But if you can live with that personally, you still have to get past the effect it would have if youâre caught.
Much like child abusers donât fare well in prison with other inmates, pirates are despised in the game development community. We know how much hard work goes into creating this content, and for someone to blatantly disregard that and disrespect our whole process is a pretty unforgivable act. Weâre also a pretty tight-knit group, and a technically savvy one, so if you happen to burn anyone that does catch you, be prepared to abandon the community altogether.