What happens when I add code from, for example, System.Data.Sqlclient to my project and I build my game for Windows, Mac and Android. Will it work on Mac and Android?
How does the scripting system work in Unity? What external code/ API is allowed besides the things mentioned on the Mono Compatibility pages?
Are there additional non-mono libraries available to extend different functinoality?
– fixitchrisThe only such libraries would be plugins (which you'd need pro to use). There are extensive libraries for mono (which is a Open Source version of .net basically...) though.
– anon40032747