What happens with direct references to data in addressables groups.

Hello.

What happens if there are direct references in a scene to data (textures, prefabs, scriptable objects, etc) that is part of an addressable assets group?

When making a build, will that data be duplicated? i.e. included in the build but also in the addressables group? (and thus if it is only used as a direct reference, then just wasted on the group?)

Running the addressables analyzer it didn’t find any problems in my test setup.

Edit: Well I have read a lot more threads that I didn’t find before and it looks like what will happen is: The assets get duplicated (they are copied with the scene information to the build, and they are also copied to the asset bundles) and then the scene loads the copied version, and the asset bundle is not used. (I suspected this but I wanted to confirm)

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Thank you for writing about your findings