What I did wrong? Unexpected symbol `,', expecting `)'

using UnityEngine;
using System.Collections;

public class Shoter : MonoBehaviour {

GameObject bullet;

void Start () {
	
}

void Update () {
	if (Input.GetButtonDown("Fier1"))
	{
		GameObject newBullet = Instante(bullet, Transform.position + (transform,forward*1), transform.rotation as GameObject);
		newBullet.rigidbody.AddForce(Transform,forward * 10000);
	}
}

}

You have transform,forward instead of transform.forward