I finally released my first title made with Unity3D on the iOS app store. Using Unity and components from the Asset Store helped tremendously. I made a big writeup on /r/gamedev over on reddit about lessons learned. Please check it out:
Excellent post-mortem! Thanks for fixing the link!
I would have never considered half of those monetization options, again, being a ‘good UI developer’ by instruction and commercial practice.
I guess $1500 for art isn’t actually very bad, in all honesty. I’ve been looking for concept art for Thora, and I’ve had some pretty fair quotes from those who responded.
I put a link to the web player in the comments on the /r/gamedev post, but if anyone here wants to try it here’s a link. Just remember that I didn’t design it for the web, but some people still want to try it out:
I agree, RyanB, having the artist on board gave me the motivation to finish. It would have been a shame to waste such good art. I also have some good resources that I can pull from for future projects too.
Nice game! I really love the art. It makes it look like a really really professional game. And thanks for your postmortem! It’s quite useful and informative.