What if the mesh (in mesh collider) does not match visually with the model?

What if the mesh (in mesh collider) does not match visually with the model?[14846-снимок.png|14846]

I’m not really sure why you’ve got a picture of a cat walking upside down and a bunch of Cyrillic writing all over the screen, but I’m assuming the cat isn’t supposed to be moving like that? The mesh collider will take on the shape of whatever mesh is plugged into it. You have to plug in the correct mesh for it to work properly. Also, if it is a complex mesh, and you need it to be complex, make sure you have “convex” and “smooth sphere collider” unchecked.

Beyond that, it’s up to you to make sure you’ve got the proper mesh attached :stuck_out_tongue:

To set the mesh of a mesh collider, simply select the “mesh” field in the mesh collider component in the inspector and edit it.

Go here for more information on mesh colliders.

If you created the mesh yourself, you will need to counter rotate and bake rotation in your 3d editor or you will have rotation skews in unity

this appears to have X[120degree] rotation. so, in your 3d modeler you would make X[-120degrees] rotation, bake rotation

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