What if Unity guys improve the editor camera movement?..

Godot Engine uses the same way as Blender does while flying with camera (pressing Shift + F), that is very confortable, I think Unity has this as a very weak point, or it’s just me?..

Sometimes I frame an object but camera get far away and camera seems to fly way fast…

Just hold down the right button; it’s basically the same thing as shift-F in Blender.

–Eric

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Really?.. I tried all the time using arrows with no success… 9 years using Unity and never figured out that worked with AWSD… My apologies…

I think it was introduced in Unity 4.0.

–Eric

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