I want to use DOTS/ECS while also utilizing Unity’s built-in rendering pipeline. As far as I know, com.unity.entities.graphics does not support the built-in rendering pipeline. Therefore, I’d like to understand the potential consequences of not using com.unity.entities.graphics, especially in terms of performance, and whether these effects can be manually mitigated.
Neither Entities Graphics or BatchRendererGroup support the built-in rendering pipeline, because it does not support the SRP Batcher.
If you want to use the built-in rendering pipeline with ECS, you will have to develop a custom rendering solution (e.g by issuing manual DrawMesh calls).
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