Hello
I’m Adrien from Nordic Pixel , we released “SkyJumper” a month ago on android :
https://play.google.com/store/apps/details?id=com.nordicpixel.skyjumper
and we would like to port it on Iphone but we don’t own any device.
the Iphone 5C seem to be a good choice ( way cheaper than the iphone 6 ) ,
Do you have any recommandations for us?
Thanks you very much ^^
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In general, if it works on an earlier device, it will work on a newer one. You could pick the lowest device spec that your game will work on and buy that phone to test it.
The iPod Touch 5 is a good choice too because it is essentially the slowest current iPhone without the ‘Phone’ part. As long as your device doesnt make use of any Telephony functionality it should work on iPod Touch.
You can see a comparison on device specs here: Blake's iOS Device Specification Grid
and here: http://docs.unity3d.com/Manual/iphone-Hardware.html
For example, the lowest spec my game Nimian Legends : BrightRidge runs on is an A4 chip with 512mb RAM. So as long as it works on the iPod Touch 5 I know it will work on the iPhone 4S (also with an A4 chip and 512mb Ram) and higher.
If you can borrow a device to test on before you buy it that might be a good idea.
Sky Jumper looks great. Nice visual style - the gameplay kind of reminds me of Super Mario Galaxy. Look forward to trying it out on IOS:)
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Thanks you for your advices , I never thought about the touch and it’s seem to be a really good choice for us, and it will save us a lot of money ^^
Thanks again
btw : Nimian legends BrightRidge looks amazing, well done ^^
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