I’m making a space survival and it looks like ADR1FT somewhat, or I want it to look that way but I can’t find a good way to place a big earth in my game world, what I’m doing right now is that I’m using an earth model (sphere of course), increasing its scale and moving it far away from my space-station and so also increasing camera’s far clipping size which seems too naive approach to me, if there is any other better way please mention it and suggest improvements
thanks all
What is a good approach to have a big-earth planet in background of my game screen like ADRIFT game?
If it doesn’t need to be dynamic you can just bake it into the skybox.
Otherwise I would suggest using two cameras. One for far away background stuff, and another for the foreground.
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