So, far I got my inventory system to work out nicely, I am trying to go through some GUI docs to figure which is best suited to be used as an inventory GUI. Example, would be a Diablo like inventory system. Where some item take up multiple slots and I will handle where items can be allocated, but what is a robust component which can make this simpler for me.
My idea thus far.
I tried keeping this flexible as possible where I can use any GUI texture for my background of the inventory and then have the slots adjustable through the inspector as to where the items would be placed. So 0th location top left and n-1 th location would be bottom right.
I'm not offering this as an answer, but more of a comment. I'm a fan of NGUI. If you're not tied to Unity's GUI, NGUI is free for noncommercial use (http://forum.unity3d.com/threads/124032-NGUI-Free-Edition), and not very expensive for commercial use. It even includes a working inventory system/tutorial: http://www.tasharen.com/?page_id=896
– TonyLiThanks for the post, awesome UI I will surely check it out, but for right now I just need a simple GUI inventory working right now. Will definitely come back to that.
– cdrandin