What is a good way to keep this sound from chopping?

Here is a link to the video/ sound:

As you can see the XP reduction at the end has a sound, and it’s clipping.

Script:

if (shouldRunUpdate)
        {
            if (UIController.instance.shouldCountDownMagicXP)
            {
                if (UIController.instance.magicXP > 0)
                {
                    UIController.instance.magicXP -= 1000f * Time.deltaTime;
                    UIController.instance.magicXPText.text = Mathf.FloorToInt(UIController.instance.magicXP).ToString();
                    AudioManager.instance.PlaySFX(magicAddSound);

                    if (UIController.instance.magicXP > 0 && UIController.instance.magicXP < 200)
                    {
                        UIController.instance.magicXPIcon.gameObject.GetComponent<UIMagicXPIcon>().anim.SetTrigger("fill");
                    }
                }
                else
                {
                    UIController.instance.magicXPText.text = "0";
                    UIController.instance.shouldCountDownMagicXP = false;
                    Debug.Log("shouldCountDownMagicXP = " + UIController.instance.shouldCountDownMagicXP);
                }
            }
            else
            {

                StartCoroutine(UIController.instance.DeathScreenActivator());
            }
        }

Sound is triggering on line 9. I understand why it’s happening. So I could really use some help thinking of clever ways to fix the choppiness here.

Any thoughts?

Maybe you could play the sound once, but set it to loop instead of triggering it at each update.

Yes! Great thought.

For anyone else who needs help, I used this:
https://docs.unity3d.com/ScriptReference/AudioSource-loop.html