What is Advertisement.PlacementState.NotAvaiable and the Status of Placements?
I change the Status to Disabled in the Unity Dashboard → Placements → rewardedVideo,
But Advertisement.GetPlacementState() return state of PlacementState.NotAvaiable.
Is the state transition of the advertisement correct in the following?
Normal:
PlacementState.NotAvailable → PlacementState.Waiting → PlacementState.Ready
The Status is Disabled in the Unity Dashboard → Placements → rewardedVideo:
Advertisement.PlacementState.NotAvailable
Not Advertisement:
Advertisement.PlacementState.NoFill
Thank you for your answer. I understand that my assumption of the state transition change was accurate.
However, there is one thing I do not understand.
How does the application know if the rewardVideo’s Status is Enabled or Disabled?
Both states are initially NotAvailable.
When GetPlacementState() returns NotAvailable, the application will not be able to determine if the Status of rewardVideo is Enabled or Disabled.