I want to make a tiled map. I want to use the function CopyTexture to copy from a Texture2D (where is stored my tileset) to a RenderTexture.
I want to use the third overloading (with all the arguments) which allows me to choose from where in the source texture and where in the render texture I will copy. But I need to specify source & destination elements, and I have no idea what it is and what I should use here.
So what is an element here ? What should I use ?