What is an "hard contact point"?

I read this on Physx documentation about the NxWheelShape (wheelcollider in unity):

When the ray strikes something, and the distance is:

  • less than wheelRadius from the shape origin: a hard contact is created
  • wheelRadius and (suspensionTravel + wheelRadius): a soft suspension contact is created
  • greater than (suspensionTravel + wheelRadius): no contact is created

what is an "hard contact"?

From context I'd guess a hard contact is when two meshes collide inside each other. (and have to push eachother out). But I'm just guessing here.

This is the correct answer. It's a contact point like between any two regular colliders.

You are right! I realize now that I meant to say AudioSource.PlayClipAtPoint(clip, position, volume=1f). That is the correct static method, though it requires a position for the sound (that is expected due to possible positional effects). PlayOneShot, on the other hand, does require an existing source, and will play the sound at its location. I'm sorry for the confusion! I'll update the answer now.

1 Answer

1

http://www.edy.es/unity/offroader.html

Fully compressed, I assume you can actually play/watch it on this site, but the laptop I'm on doesn't have Unity... So you'd have to check =).