In my character select screen I was creating a floor reflection using a mirrored copy of the character and slight transparency on the material. This was working well until I updated to Unity 4.3.4 and now it’s broken and deforming my character’s reflection!
The character model itself is still fine so it must be something to do with my method of mirroring… what I did was inverse the Y axis of the scale (e.g. x:1, y:1, z:1 became x:1, y:-1, z:1) but this now is breaking the character. Can anyone help figure out what could be going wrong?