I see editor menu has DOTS->LiveLink ,and four option: Disable,ConverWithoutDiff,LiveConvertGameView,LiveConvertSceneView,Waht are they meaning?
True, I’m also struggling to find much in the way of documentation. It seems to be a new way to remotely edit a scene then push changes to another device running the build.
Here’s a demo:
Exciting updates including Data-Oriented Tech Stack (DOTS), Unity Simulation, Scriptable Render Pipelines, multiplayer services, our new 2D tools, and much m...
And a more in-depth look:
Some notes:
I believe this is intended to work for DOTS Subscenes only.
Only changed GameObjects in the Subscene are reloaded.
Remotely recompilling/hot-reloading scripts is not supported.
This workflow might change in the future
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Good question, I was wondering the same.
I also see a description at https://unity.com/releases/2019-3/dots-sample#unity-live-link
Since they’ll likely change their website, it says:
Unity Live Link (Experimental)
With the new Unity Live Link you can make changes in the Editor and see the changes reflected on any connected devices running the standalone player. Where you previously had to create an executable, build all the assets, build all your scripts and then upload them to the device each time you wanted to test, you can now test in real-time.
Since iteration speeds are key to the process of creating game worlds, and then tweaking and polishing the user experience, interacting with your game on the actual target device in real-time can make all the difference. Unity Live Link provides on-device performance feedback, enabling you to explore the performance consequences of different choices directly on the device and find the right balance between details and performance.
After you create a Live Link Build, the next time you make changes you can just save your Scene and Unity will bundle your updates and send them to the Live Link Player.
Install the Entities package (Preview) from the Package Manager to try out Unity Live Link.
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