What is error "Skipping profile frame. Reciever can not keep up with the amount of data sent"

When running Unity app over a simulated 3G network in iOs/iPad I started receiving this error in the log output.

“Skipping profile frame. Reciever can not keep up with the amount of data sent”

What does it mean?

It means there is too much data being sent from the app to the profiler due to the number of calls etc. The profiler doesn’t record the data and dumps it instead.

I have the same problem: log is flooded with “Skipping profile frame. Reciever can not keep up with the amount of data sent”

The issue is that I recieve this in a PC-player without any profiler connected to it.

Why would the app be sending profiling data back to the profiler if

  • Enable Profiling wasn’t checked in the BuildSettings
  • ENABLE_INTERNAL_PROFILER is #defined 0 in iPhone_Profiler.h

Is there any way to flag that NO profiling info is desired?

I’m getting spammed as well with the “Skipping profile frame” output and can’t separate out the actual Debug messages from the spam.

Running Unity 4.6 RC2 and iOS 8.0 and I don’t see any way to dump the debug console output from a run to file so I could filter out all the “Skipping profile” messages. Nothing in Organizer, or Devices window lets me see debug console output…it looks like just system events/crash dump info.

still has such problem on 2018.3.0f2,so terrible .