Hi,
I am trying to make sense as to what the hell is going on with Unity 5+ and also trying to find a work around.
Test scene looks like this, the only moment it looks proper is during the lightmaps update, basically when lighting is real time. Once baked and lightmaps are applied it’s just broken.

If set to Linear, all is fine, but I work on mobile and we don’t use Linear, we use Gamma.
But gamma produces the crappiest results, it’s unusable, even cranking up the light settings won’t do.
Does anyone here have a work around to get proper results for mobile with lightmaps?
When I crank up the lights to max, things should be totally washed out, but it doesn’t even happen for some reason.
This is driving me crazy and I see no way to ship our project with such an issue.
Thanks,
ben