I think it might have something to do with lightmapping, but I’m not sure. Was looking for any ideas of what could be going on. I’m currently using the auto import feature to turn my .blend file into a fbx. For some reason, on some of the textures, As light flows over the mesh, on certain textures, the light appears in only one corner first before the rest of the texture map gets lit. Likewise, in certain areas I get weird shadows occuring in the wrong direction. I’m lost for words. All my normals are correct. I can’t seem to fix it by fiddling with the settings of the lights or the mesh. Please help. I was going to post a screenshot, but couldn’t figure out the stupid markup thing and couldn’t get my image to upload.
Thanks a bunch for the link Kacer…definitely helps to show what I’m dealing with.
Here are 3 links to screenshots of what I’m talking about above.
Take note of the weird triangular shadow that appears on the top front of the model. I checked out my model and all the normals and everything are correct. Anyone have any ideas of what else this could be? Thanks!!