What is good fps for ipad phone in unity3.0?

Hi all

i have making unlimited racing game in unity3.0, so now i have facing a problem is…

  1. fps low after 10 mints (starting fps is 30fps but after 10 to 15 mint start become slow)
  2. what is good fps for ipad phone in unity3.0

I have making all things from Resources.Load(). and Destroy after sometimes to scene. I have also using Fixedupdate for car wheel physics.

thanks in advance

I would say a good framerate for a game, regardless of the platform, would be 30 or greater. Right now I can only squeeze around 20 in the iPhone game I’m making though.

For some vary broad rates, I would say:

25+ is workable, 50+ is smooth

If your fps is degrading over time you need to look at why, there are a lot of optimisation posts in this forum which should help you.

Thanks for reply

  1. What is best FPS for ipad ?
  2. My camera position is in scene is almost 75000m cover And then FPS become start slow ?

But My game has road is unlimited. I also cross check with Remove Resource.Load(). and remove all unnecessary things.
I can also try optimization in my game.

I little doubt is the when game is start car position 0meter and after 10minute car position is more than 75000m.

PLEASE give me some hint or idea if you have ?

Thanks in advance

For iOS the frame rate is locked against the refresh rate of the screen. Anything over 60fps will be 60 fps, and anything over 30fps but below 60fps, will be locked to 30. Therefore you want to target either 30 or 60, and ensure that the frame rate never dips below that, if you want the game to perform smoothly.

longshot Thanks for reply

But i cant understand what you say

Please explain in detail

My drawCall 49, verts-1.9K , tris-2.0K

thanks

I will say that regardless on how far you push it , for me as i can see , it’s important to keep it steady , be it 30 or 60 you may have smoother result having a constant 30fps than a 60 to 40 range doing yo yo between that.