I would say a good framerate for a game, regardless of the platform, would be 30 or greater. Right now I can only squeeze around 20 in the iPhone game I’m making though.
My camera position is in scene is almost 75000m cover And then FPS become start slow ?
But My game has road is unlimited. I also cross check with Remove Resource.Load(). and remove all unnecessary things.
I can also try optimization in my game.
I little doubt is the when game is start car position 0meter and after 10minute car position is more than 75000m.
For iOS the frame rate is locked against the refresh rate of the screen. Anything over 60fps will be 60 fps, and anything over 30fps but below 60fps, will be locked to 30. Therefore you want to target either 30 or 60, and ensure that the frame rate never dips below that, if you want the game to perform smoothly.
I will say that regardless on how far you push it , for me as i can see , it’s important to keep it steady , be it 30 or 60 you may have smoother result having a constant 30fps than a 60 to 40 range doing yo yo between that.