What is graphics.PresentAndSync?

I run test-build application on nexus7 and profiling, I found Graphics.PresentAndSync cosumes too many cpu. (approximately 30ms)

What is graphics.PresentAndSync? I never know about this. :frowning:

Most likely a bug when building a β€œfat” binary (ARM+ x86) or (ARM + ARM64(?)). Destroys framerates for some reason. Building for ARM only helped somewhat.