What is included within the "Other Assets" category on the Editor Log?

I’m working on a mobile game and currently, the game is large at around 350 MB when built on the device. I’ve gone through and reduced all my textures but the “Other Assets” category seems to be taking up the most amount of space when I do my build. I’m not sure what to look for to help reduce the amount of size it takes up.

ScriptableObjects serialized as project assets, for example, but it’s really hard to tell. It could also be custom binary data in the resources folder.

The only thing currently in the Resources folder is a “BillingMode” script which only has one line of code. I believe it was included when I imported the GooglePlayGames Unity asset.

Another idea to find large files would be a tool that scans your file directory within the assets folder. Something like WinDirStat.

Would that tool also take in unused assets as well? I know I have some assets that I’m not using that could possibly be large but Unity doesn’t include them in the final build.

Yes, it would only tell you which files are large on your hard drive in general. You can filter by subfolder (e.g. assets) and probably by file type, but that can only give you a list of large files. However, my guess was that files causing a large build are large by themselves and would be easy to find this way. Of course, it could also be the case that you simply have thousands of small files taking up space.

Gotcha, I’ll give it a try and see what I can find for sizes. Thanks a lot for pointing me in the right direction and also that tool!