I am making my first game, its a tower defense, using Unity game engine, and taking Fieldrunners as a reference. I would like to know what is the functionality behind ‘Loading’ scenes in all games.
Up till now in my game I am instantiating/creating objects at run time, and I am not facing any delay issues on it. So what ‘Loading’ scenes are for ? Does its functionality has instantiation of specific objects for that round or stage, if yes why I need them if not getting any delay troubles ? any unity functionality/procedure commonly followed by unity ppl for my query ?