Hello.
I am new to Unity development and would like to know how to resolve the following error content.
(The editor version is 2021.3.5f1)
The content is probably a linker error (error IL1005), but I am not sure how to fix it.
I would appreciate any advice you could give me.
Building Library\Bee\artifacts\Android\ManagedStripped failed with output:
C:\Program Files\Unity\Hub\Editor\2021.3.5f1\Editor\Data\il2cpp\build\deploy\UnityLinker.exe --search-directory=C:/UnityProject/ProjectName/Temp/StagingArea/Data/Managed --out=Library/Bee/artifacts/Android/ManagedStripped --include-link-xml=C:/UnityProject/MetaverseGamelift/Temp/StagingArea/Data/Managed\TypesInScenes.xml --include-link-xml=C:/UnityProject/MetaverseGamelift/Temp/StagingArea/Data/Managed\SerializedTypes.xml --include-link-xml=C:/Program Files/Unity/Hub/Editor/2021.3.5f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools/AndroidNativeLink.xml --include-directory=C:/UnityProject/MetaverseGamelift/Temp/StagingArea/Data/Managed --dotnetprofile=unityaot-linux --dotnetruntime=Il2Cpp --platform=Android --use-editor-options --editor-settings-flag=None,Development --enable-engine-module-stripping --engine-modules-asset-file=C:/Program Files/Unity/Hub/Editor/2021.3.5f1/Editor/Data/PlaybackEngines/AndroidPlayer/modules.asset --editor-data-file=C:/UnityProject/MetaverseGamelift/Temp/StagingArea/Data/Managed/EditorToUnityLinkerData.json --include-unity-root-assembly=C:/UnityProject/MetaverseGamelift/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll --include-unity-root-assembly=C:/UnityProject/MetaverseGamelift/Temp/StagingArea/Data/Managed/Oculus.Voice.Demo.dll --include-unity-root-assembly=C:/UnityProject/MetaverseGamelift/Temp/StagingArea/Data/Managed/Oculus.AudioManager.dll --include-unity-root-assembly=C:/UnityProject/MetaverseGamelift/Temp/StagingArea/Data/Managed/Meta.VoiceSDK.Mic.Common.dll --include-unity-root-assembly=C:/UnityProject/MetaverseGamelift/Temp/StagingArea/Data/Managed/Oculus.Interaction.dll --include-unity-root-assembly=C:/UnityProject/MetaverseGamelift/Temp/StagingArea/Data/Managed/AssistantCoreSDKRuntime.dll --include-unity-root-assembly=C:/UnityProject/MetaverseGamelift/Temp/StagingArea/Data/Managed/Meta.WitAi.Conduit.dll --include-unity-root-assembly=C:/UnityProject/MetaverseGamelift/Temp/StagingArea/Data/Managed/Oculus.Interaction.OVR.dll --include-unity-root-assembly=C:/UnityProject/MetaverseGamelift/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll --include-unity-root-assembly=C:/UnityProject/MetaverseGamelift/Temp/StagingArea/Data/Managed/Meta.WitAi.dll --include-unity-root-assembly=C:/UnityProject/MetaverseGamelift/Temp/StagingArea/Data/Managed/Facebook.Wit.Dictation.dll --include-unity-root-assembly=C:/UnityProject/MetaverseGamelift/Temp/StagingArea/Data/Managed/Oculus.VR.dll --include-unity-root-assembly=C:/UnityProject/MetaverseGamelift/Temp/StagingArea/Data/Managed/Unity.XR.Management.dll --include-unity-root-assembly=C:/UnityProject/MetaverseGamelift/Temp/StagingArea/Data/Managed/Meta.WitAi.TTS.dll --include-unity-root-assembly=C:/UnityProject/MetaverseGamelift/Temp/StagingArea/Data/Managed/Oculus.Interaction.OVR.Samples.dll --include-unity-root-assembly=C:/UnityProject/MetaverseGamelift/Temp/StagingArea/Data/Managed/Meta.VoiceSDK.Mic.Other.dll --include-unity-root-assembly=C:/UnityProject/MetaverseGamelift/Temp/StagingArea/Data/Managed/Oculus.Spatializer.dll --include-unity-root-assembly=C:/UnityProject/MetaverseGamelift/Temp/StagingArea/Data/Managed/Unity.TextMeshPro.dll --include-unity-root-assembly=C:/UnityProject/MetaverseGamelift/Temp/StagingArea/Data/Managed/VoiceSDK.Dictation.Runtime.dll --include-unity-root-assembly=C:/UnityProject/MetaverseGamelift/Temp/StagingArea/Data/Managed/Oculus.Platform.dll --include-unity-root-assembly=C:/UnityProject/MetaverseGamelift/Temp/StagingArea/Data/Managed/Meta.WitAi.TTS.Samples.dll --include-unity-root-assembly=C:/UnityProject/MetaverseGamelift/Temp/StagingArea/Data/Managed/Oculus.LipSync.dll --include-unity-root-assembly=C:/UnityProject/MetaverseGamelift/Temp/StagingArea/Data/Managed/Unity.XR.Oculus.dll --include-unity-root-assembly=C:/UnityProject/MetaverseGamelift/Temp/StagingArea/Data/Managed/VoiceSDK.Runtime.dll --include-unity-root-assembly=C:/UnityProject/MetaverseGamelift/Temp/StagingArea/Data/Managed/Meta.WitAi.Lib.dll --print-command-line
Fatal error in Unity CIL Linker
Mono.Linker.LinkerFatalErrorException: ILLink: error IL1005: Amazon.Runtime.Internal.Util.InternalLog4netLogger.loadStatics(): Error processing method 'Amazon.Runtime.Internal.Util.InternalLog4netLogger.loadStatics()' in assembly 'AWSSDK.Core.dll'
---> System.InvalidOperationException: No action for the assembly log4net, Version=2.0.8.0, Culture=neutral, PublicKeyToken=669e0ddf0bb1aa2a defined
at Mono.Linker.AnnotationStore.GetAction(AssemblyDefinition assembly)
at Mono.Linker.Steps.MarkStep.IsFullyPreserved(TypeDefinition type)
at Mono.Linker.Steps.MarkStep.MarkType(TypeReference reference, DependencyInfo reason, IMemberDefinition sourceLocationMember)
at Mono.Linker.Steps.MarkStep.MarkTypeVisibleToReflection(TypeReference reference, DependencyInfo reason, IMemberDefinition sourceLocationMember)
at Mono.Linker.Dataflow.ReflectionMethodBodyScanner.<>c__DisplayClass20_4.<HandleCall>b__7()
at Mono.Linker.Dataflow.ReflectionMethodBodyScanner.HandleCall(MethodBody callingMethodBody, MethodReference calledMethod, Instruction operation, ValueNodeList methodParams, ValueNode& methodReturnValue)
at Mono.Linker.Dataflow.MethodBodyScanner.HandleCall(MethodBody callingMethodBody, Instruction operation, Stack`1 currentStack)
at Mono.Linker.Dataflow.MethodBodyScanner.Scan(MethodBody methodBody)
at Mono.Linker.Dataflow.ReflectionMethodBodyScanner.ScanAndProcessReturnValue(MethodBody methodBody)
at Unity.Linker.Steps.UnityMarkStep.MarkReflectionLikeDependencies(MethodBody body, Boolean requiresReflectionMethodBodyScanner)
at Mono.Linker.Steps.MarkStep.MarkMethodBody(MethodBody body)
at Unity.Linker.Steps.UnityMarkStep.MarkMethodBody(MethodBody body)
at Mono.Linker.Steps.MarkStep.ProcessMethod(MethodDefinition method, DependencyInfo& reason)
at Unity.Linker.Steps.UnityMarkStep.ProcessMethod(MethodDefinition method, DependencyInfo& reason)
at Mono.Linker.Steps.MarkStep.ProcessQueue()
--- End of inner exception stack trace ---
at Mono.Linker.Steps.MarkStep.ProcessQueue()
at Mono.Linker.Steps.MarkStep.ProcessPrimaryQueue()
at Mono.Linker.Steps.MarkStep.Process()
at Mono.Linker.Steps.MarkStep.Process(LinkContext context)
at Unity.Linker.Steps.UnityMarkStep.Process(LinkContext context)
at Unity.Linker.UnityPipeline.ProcessStep(LinkContext context, IStep step)
at Mono.Linker.Pipeline.Process(LinkContext context)
at Unity.Linker.UnityDriver.UnityRun(Boolean noProfilerAllowed, ILogger customLogger)
at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling(ILogger customLogger, Boolean noProfilerAllowed)
at Unity.Linker.UnityDriver.RunDriver()
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)