what is operating principle of "iTween"?

When I use "iTween", the window of inspector appear several components named "iTween**" more. Why? Can anybody tell me what operating principle of "iTween" is?

1 Answer

1

iTween applies itself as a component given the properties you ask of it. Then it performs the operations on the object and then removes itself.

I read other's code,the gameObject was cloned before use itween,why?

No clue, depends on what they were doing. iTween just needs a reference to what GO it is going to use to animate.