But it always have some preloading so long
even I change some code a little bit or 1 line for test,
I have to waiting until it’s finish, about 2-3 Minuts
Actuall I used to working with Unity2022LTS
with huge project, about 60GB!!!
But everything fast as it should,
without any waiting at all!
Now this project is just begin, my Assets folder is lest than 40MB
Why everytime I changing thing, I have to waiting?
even a little changed still waiting
What happen?
Why Unity previous version never like this?
and Yes, I stop auto refresh or
Stop Reload Domain or Scene,
or stop using cache server already!
But still have to waiting…
I have to close Unity and re-open it again
so it will be faster (for a while)
Could be any number of things. But worth noting that every project is different. Unless you try the exact same project in different editor versions it’s almost comparing apples with oranges.
Some potential slowdowns include: antivirus, background operations, slow or nearly full disk, running low on memory, inefficient editor scripts, number and types of installed packages and assets, complex editor windows open and active (ie Inspector with a 1000+ items list, or Animator/Timeline/Graph/Profiler etc windows).
Cache server won’t do anything for you if you work solo, in fact it’s more than likely even going to slow things down because of the copy operation that you would normally not have to do. The whole idea behind cache server is that in a team of many, only one generates the Library artifacts for new assets, while others can simply download those artifacts from a highspeed (1-10 gigabit) LAN network in 50 ms rather than processing the artifact themselves in maybe 100 ms.