After seeing the “Butterfly Effect” CG Animation demo, I have been wondering is it practicable to use Unity doing a CG Animation movie in future.
The standard way of doing CG Animation is using 3DMax,Maya,Lightwave, if I’m not wrong.
Unity has a lot of powerful features like physics system, Shuriken Particles, rendering etc. which should give it a lot of advantages that might reduce the production time.
So what are the major pros&cons doing a CG Animation in Unity compared to current standard way of using 3DMax/Maya/Lightware? (Of course, the models are still developed from those tools)