What is Render.Opaque Geometry? No opaque geometry in scene..

I’m testing the spikes in my little project, and it seems that the rendering in its self is the pain. My project is large, and has a lot of geometry in it. What concerns me is the spikes in ‘Render.Opaque Geometry’ What is this? And I don’t use shader other than unlit… so I am concerned. Any tips on what may be the source? These are the only times my game drops below 60 (when these little spikes occur).

I also notice that Culling takes 10% though I haven’t set up Occlusion Culling… I would like to get to the bottom of this.

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Any ideas? Bobble.

Every piece of geometry that isn’t transparent is Opaque. Therefore, diffuse, specular and unlit are all opaque shaders.
Spikes will always exist, in any application there will always be spikes just because of resource allocation.

As for culling: Unity automatically does “view-Frustrum” culling. Meaning objects outside of the view of the camera are not rendered.

There is really nothing simple you can do abut these problems. Maybe setting up Occlusion-Culling could help, or other optimisation, but nothing else comes to mind…

Hope this helps,
Benproductions1

Solution:

Change Shaders.