I’m testing the spikes in my little project, and it seems that the rendering in its self is the pain. My project is large, and has a lot of geometry in it. What concerns me is the spikes in ‘Render.Opaque Geometry’ What is this? And I don’t use shader other than unlit… so I am concerned. Any tips on what may be the source? These are the only times my game drops below 60 (when these little spikes occur).
I also notice that Culling takes 10% though I haven’t set up Occlusion Culling… I would like to get to the bottom of this.
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Any ideas? Bobble.