What is the #1 thing you want to learn about Unity?

Quick question! What is the #1 thing that you want to learn about Unity?

Everything.

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Yeah that’s pretty much me as well.

How to print money. :wink:

I kid. What I want is to be nimble and be able to create things as fast as I can come up with them.

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Where the “Make MMO” button is. I keep seeing people mention it, but I just can’t find it, and it’s not in the docs.

–Eric

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If this question was asked a few days ago I would say UNET. But like most things unity related, a combination of the docs, forums and experimentation got me a sufficient understanding of it within a few hours.

I can’t even come up with a topic to suggest because I can’t think of anything that wouldn’t be resolved the same way.

This is how it has become for me as well. The most recent topic I wanted to learn was the new Unity UI, but it only took a few hours with the forums, answers and documentation along with some experimentation to pick up the basics.

At this point I’m focused more on getting as much experience with Unity as I can rather than learning any specific topic.

How to style an input field in the editor and still maintain the little numeric draggy thing on the label.

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Online multiplayer networking. Something I’ve always wanted to play around with but never get to it. It confuses me.

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How to become MLG unity user with doritos and mountain dew.

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Shaders. For some reason I have this weird mental block when it comes to writing code to do art. I’ll overcome this eventually, but at the moment it seems like too much mental gymnastics to convince myself.

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If you place any value in your mental well-being, try to avoid it :wink:
(Or better yet, get someone else to do it for you)

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I think it is hidden near the button that sucks the game idea out of my head & puts it on the screen ready to play.

As a beginner it’s all about coding for me at the moment. I’m happy to build concepts using primitives & placeholder art just so I can see if what I’m thinking will work, is fun etc. hopefully I then end up with some games that I can then start learning other stuff to improve them.

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Seriously, every time I sit down to try to figure it out, I end up figuring out a glass of wine instead. Screw it.

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Try a cigar as well, that elevates it to looking like you’re already successful

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I generally get close enough… but no… wait for it…

Bu dum tsss… Thank you, I’ll be here all week.

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Find a shader guru, and have them explain it to you in very simple terms. That finally did the trick for me. Docs, tits and articles usually explain how to write shaders, not how they work. John, our shader master, mentored me for a couple weeks and explained it in great detail, with little drawings and everything! It made all the difference. They are odd, having someone translate it into the familiar broke that wall for me.

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Must…not…comment…on…tit…shading…

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Why not pick up a copy of Shader Forge? I don’t know how it is in all situations, but it certainly beat trying to learn the code while simultaneously trying to learn about shaders themselves.

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That’s a good idea. The whole concept has been slippery to me. Once I find an analogue to something I know, it should fit in more simply. Or even just a general starting point to sink my teeth into.

Not a silly idea. Does Shader Forge follow the same sort of internal logic that code shaders do?

Either way every time I get started on it I end up deciding there is something else more productive to do.